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CloudGenerator progress


The CloudGenerator port continues to move forward in a series of small steps. I’ve got granulation of sound files working but there’s still some adjustments to do before I’m done. I’ve also figured out how to create glissons (grains with pitch changes inside each of the grains) and synthetic grain generation using various wavetables as waveshapes.

The challenge at the moment is to find a stringent way of developing that makes it as easy as possible to transform the patch into an API for experimental non-real-time granulation later on.


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