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Scetches for a video architecture


Peter and I sat down last night to create a structural framework for his SoftVNS- and Jitter-based video patches. We started by develloping an architecture for each of the videoeffects used. the challnge is to make it intuitive to run with a UI taking as little screen space as possible possible to script and as flexible as possible. We both felt that we came up with some really good solutions.

If we had not done this now furter video develloped would have come to a hault as the number of patches (and different versions) would make the system less and less manageable.

Afterwards we met Lisbeth at a bar. Now we’re talking about a really long day but I enjoy it.


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